- Suby is a robot;
- Suby is similar to human beings, in terms of what we currently know and conjecture how human might learn.Suby might be me, you, him/her, or even it(a machine)
- Suby’s internal thinking is more visible than a real person。 Through Suby, we can see how the cognitive machines inside one's mind be built, be used, and be changed. With seeing and understanding these patterns, one can guide their actions in manage their own learning and thinking.
- Suby is an imaginary role, with some scientific theories being embedded into Suby’s world.
- If one knows well how Suby learns, one might know well how a person(himself or others) learns.
- If one can design Suby’s learning, one might be able to design others’ learning to a similar degree
- Suby might be a digital learning expert, to model, coach, and scaffold a user's learning design activity
- Suby might be a game role, who can enhance his learning-design power with the aid of the game players
- Suby might be a documenting tool to document one's learning design activity, then the data might be used in educational data-mining, or learning analytic, and then go a step further, the findings can benefit not only the user himself, but to other users.
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